About Xiotex Studios

This is me, Byron Atkinson-Jones

I bet you feel all better for seeing my ugly mug on this page don’t you. I’ve lost a lot of weight so apparently, I don’t look completely like that now but I’ll be damned if I’m posing for another photo, wasn’t exactly over-joyed about posing for this one. Can you tell?

In case you’ve not worked it out by now, I’m a game developer. I’ve made games, a lot of them. I run my own one man game development studio called Xiotex Studios. If you’re wondering how to pronounce that, don’t worry, you’re not alone. It’s pronounced ‘zio tex’ with the ‘I’ sounding like ‘eye’ not ‘ee’ – pedantic I know, it doesn’t really matter to me how you pronounce it really, it’s just that I get asked this a lot followed quickly by ‘why on earth did you choose that name?’

I worked for a bunch of other game development studios before plucking up the courage to start my own. The places I’ve worked are (in no real order other than the one I remember them in):

  • Lionhead Studios
  • Kuju Entertainment
  • Introversion
  • Pom Pom
  • EA
  • Rebellion
  • Sega Sports Interactive
  • Attractive Games

It was while at Lionhead Studios that the dream of having my own indie studio started fuelled by the many proddings from Cliff Harris who was already running his own one man studio while also working at Lionhead. When he left, he used to send me his bank balance on MSN messenger in an effort to convince me to break away. It worked.

So, in 2007 I formed Xiotex Studios in order to live the indie dream.

I don’t have another job. This is it. I make and self-publish games. I currently have four on Steam, two complete and two in early access. I get to eat when people buy my games and hopefully don’t immediately hate them and take advantage of Steam’s refund policy.